Corruption of Arcana Weekly Devlog 9
- necropandastudios
- Mar 22, 2022
- 2 min read
JD is handing off the reigns to me, an artist, this week, essentially meaning, I have no idea what I'm talking about here. This has been a big week for changes. Working off the feedback we were given, we're ready to share the latest updates with you.
New Features
UI Changes
New combat UI
New exploration UI
Overall refresh
Gold on main UI
HP numbers now work on stat bar
Deck builder menu has been restructured
Help guide has been restructured
This menu is still a little buggy so be aware
Gold icon working in the UI
New backpack sprite
New helmet icon to show an important Arcana Knight
Combat Changes
Testing SFX
Visual hit register
A new fight, the Chimken fight, has been added
This is for you to find out for yourself
In combat pause menu added
Thoth Changes
More grass, flowers and bushes
You can now find a variety of animals around including
Cows
Chickens
Fisherman NPC sprite added
New textures have been added to the bridge and the wooden support walls
Barrels and boxes have been added around the market
Eastern Cave Changes
The golem sprite has been changed
From the normal rock to a mossy look
Onscreen location text now works correctly
East Forest Clearing Changes
The cave entrance trigger has been moved closer to the cave
The Hunter has been moved further away from The Wanderer
Replaced pixel art apples with new sprite
Exploration Changes
New realm map
Reduced number of navigation nodes
Resolved Issues
Fixed an issue where players were able to spam click to receive multiple of the same card when presented with the choice.
Fixed quest and navigation issues
Known Issues
Some Compass Icons are sized incorrectly
In the coming weeks there is a possibility that we'll be bringing Tiertarock out of the suspended box and have it ready for the 1.0 version of the game. For now, as the great JD says, we're just gonna keep "working and twerking".
Fortune favors the bold! - AV (The Rat King)
Comments